This page is to keep a list of the important aspect of one of my favorite games Final Fantasy Tactics.
Chapter One 1. Orbonne Monastery
2. Gariland Magic City
3. Mandalia Plains
4. Sweegy Woods
5. Slums of Dorter
6. Cellar of the Sand Rat
7. Thieves Fort
8. Lenalia Plateau
9. Windmill Shed
10. Fort Zeakden
Chapter Two 11. Dorter Trade City
12. Araguay Woods
13. Zirekile Falls
14. Zaland Fort City
15. Bariaus Hill
16. Zigolis Swamp
17. Goug Machine City Slums
18. Bariaus Valley
19. Golgorand Execution Site - Steal The Blood Sword from Gafgarion 20. Lionel Castle Gates
21. Inside Lionel Castle
Chapter Three 22. Goland Coal City - Get Healing Staff and Barette from Alma after this battle 23. Back Gate of Lesalia Castle
24. Underground Book Storage Second Floor
25. Underground Book Storage Third Floor
26. Underground Book Storage First Floor
27. Grog Hill
28. Yardow Fort City
29. Yuguo Woods
30. At the Gate of Riovanes Castle
31. Inside Riovanes Castle
32. Inside Riovanes Castle
33. On the Roof of Riovanes Castle
Chapter Four 34. Doguola Pass
35. Bervenia Free City - Steal The Defender and Chantage from Meliadoul 36. Finath River
37. Zeltennia Castle
38. Bed Desert - Steal The Blaze Gun from Balk 39. South Wall of Bethla Garrison
40. North Wall of Bethla Garrison
41. In Front of Bethla Garrison's Sluice - Get Excalibur from Orlandu after this battle 42. Germinas Peak - Move-Find to Get Vanish Mantle from Germinas Peak 43. Poeskas Lake
44. Limberry Castle Gates
45. Inside Limberry Castle - Steal The Masamune and Genji Gear from Elmdor 46. Under Limberry Castle
47. Igros Castle
48. Igros Castle
49. St. Murond Temple
50. Hall of St. Murond Temple
51. Chapel of St. Murond Temple
52. Underground Book Storage Fourth Floor
53. Underground Book Storage Fifth Floor
54. Murond Death City
55. Lost Sacred Precincts
56. Graveyard of Airships
57. Graveyard of Airships
58. Graveyard of Airships
Sidequests 1. Goland Coal City (Colliery Third Floor)
2. Goland Coal City (Colliery Second Floor)
3. Goland Coal City (Colliery First Floor)
4. Goland Coal City Underground Passage
5. Nelveska Temple - Move-Find to get Escutcheon and Javelin from Nelveska Temple 6. Zarghidas Trade City
7. NOGIAS
8. TERMINATE
9. DELTA
10. VALKYRIES
11. MLAPAN
12. TIGER
13. BRIDGE
14. VOYAGE
15. HORROR
16. END
Degenerator Traps
Ways you can lower your characters' levels include:
Degenerator traps (Favoham Plains is my favorite place to do this).
Using Monster Skill on an invited Mindflare, which will let it use Level Blast.
Leveling Ramza down as a Bard and back up as a Ninja netted him 143 HP, 40 MP, 7 PA, and 2 Speed.
Therefore, you can see that this can pump up your characters immensely, even if it is a bit time-consuming.
You can make Orlandu even more cheap than he already is.
Deep Dungeon Exit Locations
There are five tiles on each map in the deep dungeon that alternate where the exit is. The game randomly picks one of these five tiles at the beginning of the battle, but check all 5 and I guarantee 100% you'll find the exit. I'll list each on an (x,y) coordiante system, going from 0-#. If you like looking, don't read on
NOGIAS:
Starting positions is the top left of the 10 x 10 square map (i.e.: the back left corner of the starting positions is (0,9)) Exits: (3,9),(6,8),(8,1),(8,3),(9,9)
TERMINATE:
Starting positions are at the top right of the 8x11 map (i.e.: the back right corner of the starting positions is (7,11)) Exits: (0,9),(0,0),(1,4),(6,1),(8,0)
DELTA:
Starting positions are at the top middle of the 9x15 map (i.e.: the back left corner of the starting positions is (4,15)) Exits: (3,11),(7,8),(8,8),(1,1),(8,2)
VALKYRIES:
Starting positions are at the top left corner of the 16x11 map (i.e.: the back left corner of the starting positions is (0,10)) Exits: (8,10),(11,3),(13,2),(14,4),(15,6)
MLAPAN:
Starting positions in middle of 7x12 map (i.e.: the back left corner of the starting positions is (2,8)) Exits: (3,4),(1,2),(4,2),(6,0),(6,4)
TIGER:
Starting positions in the back right corner of the 11x10 map (i.e.: the back right corner of the starting positions is (10,9)) Exits: (5,7),(2,2),(0,0),(1,7),(0,9)
BRIDGE:
Starting positions in the back right corner of the 9x15 map (i.e.: the back right corner of the starting positions is (8,14)) Exits: (5,6),(4,2),(2,8),(2,13),(0,14)
VOYAGE:
Starting positions in the top left of the 13x14 map (i.e.: the back left corner of the starting positions is (2,13)) Exits: (10,10),(8,5),(1,10),(1,13),(0,13)
HORROR:
Starting positions in the middle left of 12x10 map (i.e.: the back left corner of the starting positions is (3,7)) Exits: (2,1),(10,7),(9,8),(0,8),(0,3),(2,5)
END:
No exits.